An Approximate Dynamic Programming Framework for Occlusion-Robust Multi-Object Tracking
- Author (aut): Musunuru, Pratyusha
- Thesis advisor (ths): Bertsekas, Dimitri
- Thesis advisor (ths): Kambhampati, Subbarao
- Committee member: Richa, Andrea
- Publisher (pbl): Arizona State University
Autonomously Learning World-Model Representations For Efficient Robot Planning
- Author (aut): Shah, Naman
- Thesis advisor (ths): Srivastava, Siddharth
- Committee member: Kambhampati, Subbarao
- Committee member: Konidaris, George
- Committee member: Speranzon, Alberto
- Committee member: Zhang, Yu
- Publisher (pbl): Arizona State University
QPMeL: Quantum Polar Metric Learning
- Author (aut): Sharma, Vinayak
- Thesis advisor (ths): Shrivastava, Aviral
- Committee member: Jiang, Zilin
- Committee member: Kambhampati, Subbarao
- Publisher (pbl): Arizona State University
Adapting Robotic Systems to User Control
- Author (aut): Biswas, Upasana
- Thesis advisor (ths): Zhang, Yu
- Committee member: Kambhampati, Subbarao
- Committee member: Berman, Spring
- Committee member: Liu, Lantao
- Publisher (pbl): Arizona State University
Todas! An Introduction to Mahjong through the Filipino Style of Play
This project is a video game implementation of the Filipino ruleset of Mahjong for the purpose of increasing awareness of the Mahjong game and Filipino culture. The game, titled Todas!, is built from scratch using various free resources and contains a Tutorial for teaching players the basics of the game and a Multiplayer mode that enables remote gameplay for up to four people.
- Author (aut): Pimentel, Dion
- Thesis director: Selgrad, Justin
- Committee member: Kambhampati, Subbarao
- Contributor (ctb): Barrett, The Honors College
- Contributor (ctb): Computing and Informatics Program
- Contributor (ctb): Dean, W.P. Carey School of Business
- Contributor (ctb): Computer Science and Engineering Program
The Application of Rollout-Style Search to Decision-Making in the Game of Chess
This paper explores the inner workings of algorithms that computers may use to play Chess. First, we discuss the classical Alpha-Beta algorithm and several improvements, including Quiescence Search, Transposition Tables, and more. Next, we examine the state-of-the-art Monte Carlo Tree Search algorithm and relevant optimizations. After that, we consider a recent algorithm that transforms Alpha-Beta into a “Rollout” search, blending it with Monte Carlo Tree Search under the rollout paradigm. We then discuss our C++ Chess Engine, Homura, and explain its implementation of a hybrid algorithm combining Alpha-Beta with MCTS. Finally, we show that Homura can play master-level Chess at a strength currently exceeding that of our backtracking Alpha-Beta.
- Author (aut): Moore, Evan
- Thesis director: Kobayashi, Yoshihiro
- Committee member: Kambhampati, Subbarao
- Contributor (ctb): Barrett, The Honors College
- Contributor (ctb): Computer Science and Engineering Program
Foundations of Human-Aware Explanations for Sequential Decision-Making Problems
- Author (aut): Sreedharan, Sarath
- Thesis advisor (ths): Kambhampati, Subbarao
- Committee member: Kim, Been
- Committee member: Smith, David E
- Committee member: Srivastava, Siddharth
- Committee member: Zhang, Yu
- Publisher (pbl): Arizona State University
What Do You Want Me To Do? Addressing Model Differences for Human-Aware Decision-Making from A Learning Perspective
- Author (aut): Gong, Ze
- Thesis advisor (ths): Zhang, Yu
- Committee member: Amor, Hani Ben
- Committee member: Kambhampati, Subbarao
- Committee member: Zhang, Wenlong
- Publisher (pbl): Arizona State University
Max Markov Chain
- Author (aut): Bucklew, Mitchell
- Thesis advisor (ths): Zhang, Yu T
- Committee member: Srivastava, Siddharth
- Committee member: Kambhampati, Subbarao
- Publisher (pbl): Arizona State University