Interactive Storytelling at the Disneyland Resort: Analyzing the Story through the Lens of Video Game Theory
Description
Walt Disney dove into his first theme park project in 1955 with Disneyland Park in Anaheim, California in order to have a safe, clean place he could enjoy with his daughters. However, he knew to make his park a success, he would need to do so without sacrificing the elements of storytelling that made him famous. What sets Disneyland apart from other theme parks such as Six Flags Magic Mountain or nearby Knott‟s Berry Farm is an intense attention to detail for storytelling and the creative integration of the most innovative, immersive interactions possible for the guests. The key to the overall company‟s success is storytelling, therefore the key to Walt Disney Parks and Resorts lies in their dedication to providing the best overall experience for their guests by immersing them into a story they can easily engage in. The Walt Disney Company has, in recent years, made extra efforts to make the experience of the guests more interactive (Malmberg 144). The demand for this type of interactive experience has increased since such media forms as contemporary commercialized video games became popular to the mainstream, acclimating audiences to more engaging experiences. Park visitors now desire the freedom to move within a certain setting in order to create their own story and to have forms of control over their interactions with the environment.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2012-12
Agent
- Author (aut): Miller, Cassie
- Thesis director: Daer, Alice
- Committee member: Miller, Keith
- Committee member: Hayes, Elisabeth
- Contributor (ctb): Barrett, The Honors College
- Contributor (ctb): College of Liberal Arts and Sciences