Ball is (Virtual) Life: An Ethnographic Examination of Identity, Culture and Community in NBA 2K

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Description
This qualitative study examined how culture and community are created in the popular sports video game, NBA 2K. Sports video games are some of the most popular video games, but there has been lack of critical scholarship into these games.

This qualitative study examined how culture and community are created in the popular sports video game, NBA 2K. Sports video games are some of the most popular video games, but there has been lack of critical scholarship into these games. By engaging two popular cultural theories, the circuit of culture and the fields of cultural production, this study critically examined how culture shapes online communities in sports video games.By employing a variety of ethnographic methods including thick descriptions of cultural artifacts, an intake questionnaire, interviews with 17 NBA 2K players, and in-game participant observation, this study established cultural patterns, insider language, and other elements of culture within the NBA 2K community. The researcher learned to play NBA 2K, critically examined both physical and virtual cultural artifacts, conducted in-depth semi-structured interviews with game players, and participated in NBA 2K with study participants to contextualize their experiences. This study established NBA 2K as having some of the most advanced functions of any sports video games, including sophisticated multi-user domains (MUDs) and complex avatar (MyPLAYER) creation. NBA 2K offers a unique opportunity to create diverse MyPLAYER representations, setting the bar for sports video games to include people from varied physical identities. Though the game has made strides to include WNBA athletes, the lack of gendered options for the MyPLAYER feature reinforces misogynistic and hegemonic power structures that are common in both sports culture and gaming culture.
Date Created
2021
Agent

A historical examination of interactive overnight talk radio from the foundations established by Herb Jepko

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Description
The call-in talk radio format is one of the key formats of national talk programming. It was first thought to have originated in the early 1970s, when satellite distributed signals made national programs economical and the advent of the 1-800

The call-in talk radio format is one of the key formats of national talk programming. It was first thought to have originated in the early 1970s, when satellite distributed signals made national programs economical and the advent of the 1-800 telephone number allowed for cheaper long distance phone calls. However, this research reveals that the nationwide call-in format originated in 1964 by Herb Jepko, an overnight talk radio host who broadcast his show, Nitecap, from rural Salt Lake City, Utah on one of the country's most powerful clear channel stations, KSL 1160-AM. At the time Nitecap was launched, most radio executives were skeptical that national call-in talk radio could be successful. Yet, Jepko demonstrated that millions of people, awake in the late and early morning hours, were interested in listening to radio programming as well as interacting with the host and other listeners. This research examines Jepko's innovation of national call-in talk radio and the factors that contributed to his success. He altered the traditional talk radio paradigm and changed the way industry leaders viewed both the overnight time slot and national call-in talk shows. His work set the foundation for the format and paved the way for its use today.
Date Created
2016
Agent