Exploration of Medieval Europe through Interactive Fiction
Description
Interaction is key to education, as students who perform their own inquiry into a subject retain information longer. The field of interactive fiction, which emphasizes personal decision making and freedom of choice, is ripe for opportunity as it is relatively simple to develop and deploy to audiences of any size. However, few interactive fiction platforms exist with the openness and flexibility required for classroom use. My project attempted to create an interactive fiction platform that can be created for and engaged with by both teachers and students. This led to the creation of an interactive fiction platform that conforms to a variety of requirements, such as openness and compatibility across multiple platforms, and which can display meaningful content. This was accomplished by someone with a content area education background and only limited computer science experience, and shows promise for similar future endeavors.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2014-12
Agent
- Author (aut): Willey, Kyle Allen
- Thesis director: Bruhn, Karen
- Committee member: Foy, Joseph
- Committee member: Viles, Rebecca
- Contributor (ctb): Barrett, The Honors College
- Contributor (ctb): Division of Teacher Preparation
- Contributor (ctb): School of Historical, Philosophical and Religious Studies