An Introduction to E-Sports and Entertainment Gaming, and their Creation and Influence on the Barcade Niche
Description
This paper goes through a two-pronged approach in the attempt to understand E-Sports, entertainment gaming, and the creation of the E-Sports bar/Barcade. The first portion aims to explain and quantify the growth of electronic sports (or E-sports). This new craze has been growing immensely in the past 5 years, by viewership and by monetary endorsements. With these changes and growth patterns, we then move on to explain one of the many niche markets that has been created from the growth of E-sports and entertainment gaming. Through our experience in the field, we have evaluated 8 E-sports bars and Barcades in order to confirm their viability in the marketplace. Through our worldwide research we have found that E-sports will continue to grow and that Barcades will not only be viable, but will be a competitive market in the next 10-20 years.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2015-05
Agent
- Co-author: Nist, Nicholas
- Co-author: Hester, James
- Thesis director: Brooks, Dan
- Committee member: Forss, Brennan
- Contributor (ctb): Barrett, The Honors College
- Contributor (ctb): Department of Economics
- Contributor (ctb): Department of Supply Chain Management
- Contributor (ctb): W. P. Carey School of Business
- Contributor (ctb): Department of Psychology