Universal Design: NASA ASU Psyche Application
Description
In early 2026, the NASA Discovery Program will fall into orbit with a metal asteroid named Psyche. Through discovery and interaction, this exploration will give us insight into an asteroid that we cannot see or interpret. From a certain view, you can look at how this mission mimics that discovery with experimentation of our own senses. As a part of a team of eight seniors, we were tasked to help develop a mobile application that reflects the Psyche mission and shows the future of the project ten years from now. Since this is also a government funded project, it is pertinent to adhere to the ADA compliance guidelines required to make digital applications accessible to the larger public. As a designer, I wanted to push this concept further to showcase that accessibility is not something that should be stereotyped or discouraged from a design perspective. Each person that interacts with the application will have a different experience but it is this collaboration between the object and it's audience that creates this sense of discovery. Taking the mission's core values one step further, this application was designed and explored to uphold the foundations of what Universal Design is about. It is about connecting interested parties to the material they are looking for without unrealistic access that is dependent on ability.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2018-05
Agent
- Author (aut): Schaecher, Lauren Allison
- Thesis director: Sanft, Alfred
- Committee member: Heywood, William
- Contributor (ctb): The Design School
- Contributor (ctb): Herberger Institute for Design and the Arts
- Contributor (ctb): Barrett, The Honors College