Circular Packaging Business Proposal for Isagenix International

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Description
This proposal lays out the business case for Isagenix International to adopt circular packaging that is compatible with the circular economy. I first give a brief background on plastic packaging and the environmental risks that go along with it. After

This proposal lays out the business case for Isagenix International to adopt circular packaging that is compatible with the circular economy. I first give a brief background on plastic packaging and the environmental risks that go along with it. After explaining how a linear economy is unsustainable, I introduce the concept of a circular economy. I then explain the competitive advantages that Isagenix can gain over its competitors from pursuing circular or sustainable packaging, and provide a benchmarking analysis of other companies’ sustainable packaging goals. After establishing the reasons that Isagenix should pursue this initiative, I go into an explanation of how Isagenix should design packaging for circularity and educate consumers on how to recycle their packaging products. Lastly, I propose my three recommendations for action that Isagenix should start with to begin transitioning all of their packaging to be circular.
Date Created
2019-05
Agent

Learning Object Oriented Programming Using Augmented Reality - A Case Study with Elementary School Students

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Description
There is a demanding need to empower students from kindergarten through high school to learn computer science and be equipped with the computational thinking skills that they need in today's technology driven world. However, introducing computer programming to students can

There is a demanding need to empower students from kindergarten through high school to learn computer science and be equipped with the computational thinking skills that they need in today's technology driven world. However, introducing computer programming to students can be challenging, especially for those who aren't familiar with the nuances of code. Several popular tools are used in curriculum for K-12 students which utilize interactive and visualization approaches to engage young kids in learning computational concepts. Possibilities of using Augmented Reality (AR) in teaching programming to novices are explored in this work.

In this thesis Ogmented, an AR application is designed which includes interactive learning material that covers a range of fundamental Object-Oriented Programming (OOP) concepts. This work aims to exploit the idea to learn abstract concepts via AR by capitalizing the strength of visual-aided and interactive elements. A user study with a group of elementary school students is conducted. It explored how students operated the AR application with the interactive elements and how they wrote codes to solve programming problems. It was observed that students who followed instructions while taking tutorials were successfully able to write fragments of codes in exercise modules. Irrespective of their knowledge about programming, majority of students were able to write executable code snippets for concepts they were taught with use of Ogmented. This shares an initial insight on using AR in classroom to teach abstract programming concepts.
Date Created
2017
Agent