Waggle Ballet: Increasing Access to Ballet Performance for Blind and Visually Impaired Audience Members with Wearable Sonification

Description
Waggle Ballet explores the possibility of increasing access to ballet for blind audience members by using a combination of live music, accessible choreography, a sensory based workshop, and wearable sonification technology. Waggle Ballet is a classical ballet excerpt that addresses

Waggle Ballet explores the possibility of increasing access to ballet for blind audience members by using a combination of live music, accessible choreography, a sensory based workshop, and wearable sonification technology. Waggle Ballet is a classical ballet excerpt that addresses the limitations presented by audio descriptions. Where audio descriptions serve to describe exactly what can be seen on stage for audience members with blindness or vision impairments, Waggle Ballet uses other sensory elements to trigger the imagination and create a sound environment that is generated through ballet movements with the help of motion capturing sensors and thematic sound outputs. The piece was performed in front of a live audience of varying sight abilities with the live musical accompaniment of the bass clarinet. A mini workshop was given that incorporated storytelling and touch to help audience members become familiar with the environment created in the piece. With all the elements coming together, Waggle Ballet hopes to evoke a unique experience that draws from the aspects of ballet performance beyond purely visual aesthetics.
Date Created
2024-05
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Interactive Multimedia Devices: An Exploration Relating to Disability and Performance

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Description
The importance of interactive electronic devices in the twenty-first century is a quickly expanding one, and the field of music technology is not exempt from this. Most traditional acoustic instruments pose challenges for individuals lacking fine motor skills, coordination, or

The importance of interactive electronic devices in the twenty-first century is a quickly expanding one, and the field of music technology is not exempt from this. Most traditional acoustic instruments pose challenges for individuals lacking fine motor skills, coordination, or grip strength. The author has responded to this issue as they experience it by developing a programmable interactive instrument system using a Mugic Motion System hardware, which includes a gyroscopic sensor, and Max/MSP, a visual programming environment which allows for customizable musical engagement for a variety of user types and requirements. This thesis explores the potential of interactive electronic devices to revolutionize the field of music as well as their potential in larger immersive environments, allowing creativity to reach a wider range of people regardless of physical limitations. The use of interactive sensor devices presents a not yet completely explored path for creating forms of sonic and multimedia interaction to a degree that has not yet become standard within either the musical field nor the emerging field of immersive environments and storytelling. The implications of a more fleshed out sensor-based system extend beyond the sound potential explored within this paper, and could allow interaction with visual aspects and motion based interactive art installations. This technology can also be applied as part of larger interactive systems, such as those found in theme parks and other large interactive attraction spaces. The author offers a novel approach to the democratization of music by leveraging the potential of interactive electronic devices for a population traditionally overlooked in music.
Date Created
2023
Agent