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This project explores the potential of an artificial intelligence/machine learning algorithm, K-Means to augment the connection between two individuals through a game interface. Further implementation of such technology is theorized in the form of a two-way chatbot. The role of bias is extensively reported and researched in order to remain cognizant of these new technological advancements.
- Author (aut): Hatfield, Kacy
- Thesis director: Sha, Xin
- Committee member: Finn, Ed
- Contributor (ctb): Barrett, The Honors College
- Contributor (ctb): Arts, Media and Engineering Sch T