The impact of the narrator's gender on multimedia learning

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Description
The utilization of multimedia videos has increasingly become more popular, especially in the field of education. In order to facilitate learning it is important to create a natural interaction between the learner and the on-screen material. This study focused on

The utilization of multimedia videos has increasingly become more popular, especially in the field of education. In order to facilitate learning it is important to create a natural interaction between the learner and the on-screen material. This study focused on improving the facilitation of the information within a multimedia learning video by focusing on the gender and quality of computer-synthesized voices. Using a randomized pretest - posttest design the study looked at how the gender of the narrator affected a person's ability to learn and implement a new task. Narration was performed by a male and female, classic and modern synthesized voices to determine if there were gender effects across both generations of voices. The participants’ learned knowledge was assessed through a multiple-choice assessment and a word to image matching transfer assessment. Results showed no significant results. Future studies should consider a more reliable knowledge assessment and utilize and larger sample size.
Date Created
2019
Agent

The perceptual motor-effects of the Ebbinghaus illusion on golf putting

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Description
Previous research has shown that perceptual illusions can enhance golf putting performance, and the effect has been explained as being due to enhanced expectancies. The present study was designed to further understand this effect by measuring putting in 3 additional

Previous research has shown that perceptual illusions can enhance golf putting performance, and the effect has been explained as being due to enhanced expectancies. The present study was designed to further understand this effect by measuring putting in 3 additional variations to the Ebbinghaus illusion and by measuring putting kinematics. Nineteen ASU students with minimal golf experience putted to the following illusion conditions: a target, a target surrounded by small circles, a target surrounded by large circles, a target surrounded by both large and small circles, no target surrounded by small circles and no target surrounded by large circles. Neither perceived target size nor putting error was significantly affected by the illusion conditions. Time to peak speed was found to be significantly greater for the two conditions with no target, and lowest for the condition with the target by itself. Suggestions for future research include having split groups with and without perceived performance feedback as well as general performance feedback. The size conditions utilized within this study should continue to be explored as more consistent data could be collected within groups.
Date Created
2019
Agent

The Effect of Stroboscopic Training on the Ability to Catch and Field

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Description
Across a wide variety of sports, our visual abilities have been proven to profoundly impact performance. Numerous studies have examined the effects of visual training in athletes and have found supporting evidence that performance can be enhanced through vision training.

Across a wide variety of sports, our visual abilities have been proven to profoundly impact performance. Numerous studies have examined the effects of visual training in athletes and have found supporting evidence that performance can be enhanced through vision training. The present case study aimed to expand on research in the field of stroboscopic visual training. To do so, twelve softball players, half novice and half expert, took part in this study. Six underwent a four-week stroboscopic training program and six underwent a four-week non-stroboscopic training program. The quantitative data collected in this case study showed that training group (stroboscopic vs. non-stroboscopic) and skill level (novice vs expert) of each softball player were significant factors that contributed to how much their fielding performance increased. Qualitative data collected in this study support these findings as well as players’ subjective reports that their visual and perceptual skills had increased. Players trained in the stroboscopic group reported that they felt like they could “focus” on the ball better and “predict” where the ball would be. Future research should examine more participants across a longer training period and determine if more data would yield even greater significance for stroboscopic training.
Date Created
2018
Agent

Perceptual Training for Sensor Operators: Scenario Development

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Description
Improvised explosive devices (IEDs) have become a major threat to military personnel in recent years. In the United States Army, Mission Payload Operators (MPOs) operate cameras from unmanned aerial vehicles (UAVs) to detect the threat of IEDs using real-time images

Improvised explosive devices (IEDs) have become a major threat to military personnel in recent years. In the United States Army, Mission Payload Operators (MPOs) operate cameras from unmanned aerial vehicles (UAVs) to detect the threat of IEDs using real-time images received. Previous researchers obtained the expert knowledge of twelve MPOs at Fort Huachuca and learned that they rely on "behavioral signatures," the behavioral and environmental cues associated with IED threat rather than the IED itself (Cooke, Hosch, Banas, Hunn, Staszewski & Fensterer, 2010). To the best of our knowledge, no formal MPO training exists and all training is acquired on-the-job. The end goal is to create training systems for future MPOs using cognitive engineering based on expert skill (CEBES) that focus on detection of behavioral cues associated with IED threats. The complexity and dynamicity of cues associated with IED emplacement is to be noted, as such cues are influenced by sociocultural knowledge and often develop over significant periods of time. A dynamic full motion video simulation environment has been created, and embedded with cues elicited from expert MPOs. A three-part simulation has been created. The next step is verifying critical cues MPOs identify and focus on using eye tracking equipment.
Date Created
2014-12
Agent