Data Analysis of Jungle Pattern in League of Legends with Implications for Players and Game Developers

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Description
League of Legends is a Multiplayer Online Battle Arena (MOBA) game. MOBA games are generally formatted where two teams of five, each player controlling a character (champion), will try to take each other's base as quickly as possible. Currently, with

League of Legends is a Multiplayer Online Battle Arena (MOBA) game. MOBA games are generally formatted where two teams of five, each player controlling a character (champion), will try to take each other's base as quickly as possible. Currently, with about 70 million, League of Legends is number one in the digital entertainment industry with $1.63 billion dollars of revenue in year 2015. This research analysis scopes in on the niche of the "Jungler" role between different tiers of player in League of Legends. I uncovered differences in player strategy that may explain the achievement of high rank using data aggregation through Riot Games' API, data slicing with time-sensitive data, random sampling, clustering by tiers, graphical techniques to display the cluster, distribution analysis and finally, a comprehensive factor analysis on the data's implications.
Date Created
2016-05
Agent

Twitter Analytics

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Description
Twitter is one of the most powerful communication tools ever created. There are over 1.3 billion registered Twitter users (Smith, 2016). 100 million daily people actively use Twitter every day. 6,000 tweets are tweeted every second. Communication has never been

Twitter is one of the most powerful communication tools ever created. There are over 1.3 billion registered Twitter users (Smith, 2016). 100 million daily people actively use Twitter every day. 6,000 tweets are tweeted every second. Communication has never been so abundant, public, and chronicled. Not only is there a gigantic population to market to, but also a wealth of information about that population to record and draw insights from. However, many companies' Twitter accounts fail to generate popular posts on a regular basis. The content that they produce is ineffective and uninteresting. In my opinion, these companies are failing to take advantage of a huge opportunity. I decided to dive into the Twitter accounts of some of my favorite companies to see what they were doing wrong and how they could improve. My thesis investigates 18 different company Twitter accounts from four different industries: Athletic Apparel, Technology, Online Entertainment, and Car Manufacturing. I pulled 200 tweets from each company and cleaned and organized the data into an Excel spreadsheet. I investigated how certain variables impacted tweet popularity across the four industries. First, I looked at tweet format to determine whether posts, retweets, or replies were the best format. Then, I analyzed how different elements of a tweet's content could impact the tweet's popularity. Specifically, I looked at the effects of including links, hashtags, and questions into the tweet. Next, I tried to determine the optimal tweet length for each industry. And finally, I compared each industry's tweet sentiment preferences. I then summarized my findings into a series of recommendations for companies to improve their tweet popularity.
Date Created
2016-05
Agent

Monocular

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Description
Monocular is a user engagement application that offers a website owner the opportunity to track user behavior and use the data to better understand the site's strengths and weaknesses in terms of user satisfaction and motivation. This data allows the

Monocular is a user engagement application that offers a website owner the opportunity to track user behavior and use the data to better understand the site's strengths and weaknesses in terms of user satisfaction and motivation. This data allows the customer to make improvements to a website, resulting in a better user experience and potential for an improved bottom line.
Date Created
2014-05
Agent

Automated Price Optimization Strategy of Software-as-a-Service Company using Adaptive A/B Testing

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Description
The thesis will study price optimization techniques, SaaS industry pricing structures, A/B testing, and then build a unique framework to optimize price and maximize revenue. The ultimate goal of the thesis research is to create a framework that identifies the best pricing structure and price points for a SaaS company.
Date Created
2014-05
Agent

Developing a Model to Predict Match Outcomes in League of Legends

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Description
League of Legends is a popular multiplayer online battle arena (MOBA) developed by Riot Games. Each team consists of 5 players who each control a single character (champion) which they select at the beginning of each game. In order to

League of Legends is a popular multiplayer online battle arena (MOBA) developed by Riot Games. Each team consists of 5 players who each control a single character (champion) which they select at the beginning of each game. In order to win the match, a team has to destroy the Nexus (the central structure) in the opponent's base. League of Legends has grown rapidly since its release in 2009 and has over 70 million registered players. Several community websites have been created that track the performance of players and show detailed statistics for just about every aspect of the game. This project focuses on exploring the applicability of predictive analytics within League of Legends, by predicting the outcome of any given ranked match at the start of the game. It resulted in a model with accuracy of 58% using decision trees. An additional contribution of the project is a solution to a data collection anomaly that has biased previous studies.
Date Created
2015-12
Agent