From Versailles to Potsdam: A Contrast of the Changing Post-War Policy Regarding Germany

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Description
What is one to do with a defeated foe after a pernicious war? The post-war policies of the Allies after World War I as illustrated in the Treaty of Versailles and after World War II as illustrated in the Potsdam

What is one to do with a defeated foe after a pernicious war? The post-war policies of the Allies after World War I as illustrated in the Treaty of Versailles and after World War II as illustrated in the Potsdam Conference show two very different answers to this question. After World War I, the main victorious parties, the United States, Great Britain, and France, set out to punish the country responsible for the War—Germany. In doing so, the Allies attempted to impose a metaphor—an “individual justice” metaphor—utilizing the idea of justice and criminal responsibility to punch the responsible country. Through this view, the entire nation of Germany was conceptualized as an individual as an individual in a court of law. Furthermore, this paper takes a comparative look at the Treaty of Versailles and the Potsdam Conference, arguing that the British and Americans discarded the idea of using an individual justice metaphor on Germany after World War II, resulting in an undeniably superior economic recovery for West Germany as compared to the economic recover of East Germany.
Date Created
2004-05
Agent

The Voices Among Us

Description
The Voices Among Us is a three-episode podcast series exploring podcasting as a way to tell the stories of elderly individuals in assisted living facilities in Phoenix. The project chronicles my journey trying to create this podcast series, addressing the

The Voices Among Us is a three-episode podcast series exploring podcasting as a way to tell the stories of elderly individuals in assisted living facilities in Phoenix. The project chronicles my journey trying to create this podcast series, addressing the technical challenges of learning how to podcast and the personal challenges I encountered in trying to find a way to connect the elder's stories to millennials. The podcast episodes, hosted at www.thevoicesamongus.weebly.com, include interviews with 3 men at Bethany Gardens Assisted Living and Oakmont Luxury Assisted Living in Phoenix, a caregiver at Bethany Gardens, the CEO of a Phoenix-based podcasting app, and the hosts of the Absolute Geek Podcast, a Phoenix-based production. The project was inspired by my grandmother, who I talk to weekly on the phone. I realized that I've gained so much insight, perspective and wisdom from these phone calls with my grandmother and I wanted to create a way for other millennials to have a similar experience. The millennial generation comprises the majority of podcast listeners, making podcasting my medium of choice to share these stories and advice of the elderly. The Voices Among Us highlights the beauty and benefit that comes when people make a conscious choice to engage with our society's elders. It is a project that combines the valuable information provided by all of the interviewees with my own personal insights and reflections as a journalist and a millennial, proving that there are voices and stories all around us that are incredibly valuable to our entire society.
Date Created
2017-05
Agent

Epcot's Evolution: Disney's Ultimate World's Fair of Technological and Cultural Synergy

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Description
This thesis addresses the conception and eventual execution of Walt Disney's model of the city of the future, one in which individuals would work, live and play. EPCOT, representing an Experimental Prototype Community of Tomorrow, was envisioned as a utopian

This thesis addresses the conception and eventual execution of Walt Disney's model of the city of the future, one in which individuals would work, live and play. EPCOT, representing an Experimental Prototype Community of Tomorrow, was envisioned as a utopian and idealized society in a bubble. Aimed at eliminating the ills that plagued American society of the 1960s by returning individuals to community roots, complete with emerging technologies and innovations to improve lifestyles, EPCOT would take inspiration from unique urban planners and innovators. But EPCOT failed to materialize in its original form once Disney passed away on December 15, 1966. The massive city planning venture eventually evolved into a World's Fair-like theme park called Epcot Center, where the correlations between culture and technology would become blurred in this entertainment venue. The park's success stems from its ability to carry components of its community vision, but to appeal to visitors' interests in experiencing application of new technologies through exposure of other cultures and ideas. Technology and culture, while often interrelated, but sometimes at odds with one another, substantially account for Epcot's development over the past 50 years. This thesis not only reflects on Walt Disney's EPCOT the community, but also details how the Walt Disney World theme park has contended with addressing the dualistic relationship between technology and culture.
Date Created
2014-12
Agent