This thesis explores the opportunities around incorporating sustainable practices into the fast food industry, which are then applied to practical branding and collateral designs for a hypothetical restaurant.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
Recreating the Magic of Studio Ghibli is a creative project dedicated to recreating the imagery (and magic) of iconic Studio Ghibli films using costuming, props, set design, illustration, and photography.The project melds professional and personal interests, photography and cosplay, to…
Recreating the Magic of Studio Ghibli is a creative project dedicated to recreating the imagery (and magic) of iconic Studio Ghibli films using costuming, props, set design, illustration, and photography.The project melds professional and personal interests, photography and cosplay, to create a gallery of nearly 200 images, with 80 or so direct recreations, inspired five films: Howl’s Moving Castle, Kiki’s Delivery Service, Ponyo, the Cat Returns, and Spirited Away. These images were shared in print (in a photo book) and in a digital gallery (ghofer.myportfolio.com/home).
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
The Arizona State University Print and Imaging Lab (PIL) processes hundreds of jobs on a monthly basis for entities inside and outside of the university. Using stock in order to satisfy these orders, it is crucial to be able to…
The Arizona State University Print and Imaging Lab (PIL) processes hundreds of jobs on a monthly basis for entities inside and outside of the university. Using stock in order to satisfy these orders, it is crucial to be able to keep track of stock in order to maintain an accurate inventory records. This paper documents the process in troubleshooting and determining ways to further improve the PIL’s usage of Tharstern’s management information system (MIS) in order to allow the PIL to continue to expand. Briefly touching on the utilization of consignment stock (CS) within the lab, the paper largely focuses on ensuring inventory movement within Tharstern. From customer service representatives (CSRs) initial job creation, to purchase orders (PO), milestones, and final productions, the paper will follow the determination of the problem, the different approaches in attempted fixes, the found solution, and conclude by describing the continued efforts with newfound knowledge and integration of the Shopfloor manufacturing execution system (MES) at the PIL.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
This project is a visual presentation on the value of music education in public schools. With cutbacks in funding for education, arts programs such as orchestra or band are often the first to face budget restrictions or be eliminated altogether.…
This project is a visual presentation on the value of music education in public schools. With cutbacks in funding for education, arts programs such as orchestra or band are often the first to face budget restrictions or be eliminated altogether. Many schools and administrators deem arts programs as less essential to a student’s education because they do not directly teach core subjects such as math, science or reading. This project explains why reducing or eliminating funding for arts programs is ultimately detrimental to students. A high quality musical education brings great developmental benefits in a variety of skills such as language development, memory learning and special understanding. Students trained in music also have shown higher scores on standardized tests. Additionally, music programs provide a creative outlet for students that can help relieve stress and provide an opportunity for personal expression and a sense of identity. This project is organized into three sections. Part I discusses the lack of funding for fine arts programs in schools and the affordability of playing a stringed instrument. Part II dives into the academic, cognitive and behavioral benefits of an education in music. Finally, Part III discusses potential solutions to the problem and showcases examples of out-of-school music programs. The final form of the project is displayed online through a program called Readymag, a digital tool for presenting projects, which allows for the written aspect of the project to fall seamlessly with the visual component. The visual component of the project is made of photographs captured on site at interviews, performances and practices, as well as in a studio.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
Virtual reality gives users the opportunity to immerse themselves in an accurately simulated computer-generated environment. These environments are accurately simulated in that they provide the appearance of- and allow users to interact with- the simulated environment. Using head-mounted displays, controllers,…
Virtual reality gives users the opportunity to immerse themselves in an accurately simulated computer-generated environment. These environments are accurately simulated in that they provide the appearance of- and allow users to interact with- the simulated environment. Using head-mounted displays, controllers, and auditory feedback, virtual reality provides a convincing simulation of interactable virtual worlds (Wikipedia, “Virtual reality”). The many worlds of virtual reality are often expansive, colorful, and detailed. However, there is one great flaw among them- an emotion evoked in many users through the exploration of such worlds-loneliness. The content in these worlds is impressive, immersive, and entertaining. Without other people to share in these experiences, however, one can find themselves lonely. Users discover a feeling that no matter how many objects and colors surround them in countless virtual worlds, every world feels empty. As humans are social beings by nature, they feel lost without a sense of human connection and human interaction. Multiplayer experiences offer this missing element into the immersion of virtual reality worlds. Multiplayer offers users the opportunity to interact with other live people in a virtual simulation, which creates lasting memories and deeper, more meaningful immersion.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
This project aims to explain important foundational concepts for three focus areas within the Graphic Information Technology (GIT) major at Arizona State University animated motion graphic videos. Exposure in photography, the 12 Principles of Animation in animation, and types of…
This project aims to explain important foundational concepts for three focus areas within the Graphic Information Technology (GIT) major at Arizona State University animated motion graphic videos. Exposure in photography, the 12 Principles of Animation in animation, and types of shots in videography are the three topics covered, each being focused on in one video. These videos are designed to fulfill an educational purpose by creating an easy to understand foundation for incoming GIT majors, as well as other photography, videography and animation students to refer to. Each video is a short 2D motion graphic animated in Adobe After Effects. Assets for each animation were created in Adobe Illustrator. Photo Concepts: Exposure examines the relationship between shutter speed, aperture, and ISO with regards to exposing a camera to take a photograph. 12 Principles of Animation provides a visual example of each of the twelve principles of animation. These principles were paraphrased from Illusion of Life by Frank Thomas and Ollie Johnston; they explain concepts that when applied, help make animations more "real." Video Techniques: Types of Shots visually explains the different ways to frame a video when recording, ranging from extreme wide-angle shots capturing an entire city to extreme close ups that only show the eyes of the subject.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
FastStat is a responsive website designed to work on any handheld, laptop, or desktop device. It serves as a first step into statistical calculations, educating the user on the basics of statistical analysis, and guiding them as they perform analyses…
FastStat is a responsive website designed to work on any handheld, laptop, or desktop device. It serves as a first step into statistical calculations, educating the user on the basics of statistical analysis, and guiding them as they perform analyses of their own using built-in calculators. The calculators available can perform z tests, t tests, chi square tests, and analysis of variance tests to determine significant characteristics of the user's data. Outputted data includes means, standard deviations, significance levels, applicable statistics, and worded results indicating the outcome of the performed test. With its clean design, FastStat directs the user in an intuitive manner to fill in the information needed, giving clear indications of what types of values are needed where and flagging descriptive error messages if any inputted values are incorrect. FastStat also implements a halt to calculations if any errors are found, which saves time by avoiding impossible calculations. Once complete, FastStat outputs a variety of information of use to the user in a clearly labeled manner. The calculators are designed in such a way that the user will know what information they will get out of the calculator before performing any calculations at all. Aside from the calculators, FastStat includes introductory pages designed to get users familiar with common statistical terms and the associated tests, solidifying its purpose as an introductory tool. All tests are described by their typical uses, necessary inputs, calculated outputs, and extra notes of importance. Many terms are defined for the purpose of statistics, complete with examples to help educate the user on the concepts. With the information available, even the newest statistician can learn and begin performing tests almost immediately.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
OUT Photo Series is a portrait photo series of LGBTQIA+ individuals that explores the differences between closeted experiences and "out" experiences through two distinct portraits. Instead of using LGBTQIA+ (Lesbian, Gay, Bisexual, Transgender, Queer, Intersex, and Asexual and more) this…
OUT Photo Series is a portrait photo series of LGBTQIA+ individuals that explores the differences between closeted experiences and "out" experiences through two distinct portraits. Instead of using LGBTQIA+ (Lesbian, Gay, Bisexual, Transgender, Queer, Intersex, and Asexual and more) this paper will use the word Queer, whose historical context will be reviewed later. This paper begins by outlining the background for this project, including its inspiration. This paper will then review the creative process and technical process for the entire project. This paper will finally close by discussing takeaways from each participants and from the project as a whole.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)