Image processing based control of mobile robotics

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Description
Toward the ambitious long-term goal of a fleet of cooperating Flexible Autonomous Machines operating in an uncertain Environment (FAME), this thesis addresses various control objectives for ground vehicles.

There are two main objectives within this thesis, first is the use of

Toward the ambitious long-term goal of a fleet of cooperating Flexible Autonomous Machines operating in an uncertain Environment (FAME), this thesis addresses various control objectives for ground vehicles.

There are two main objectives within this thesis, first is the use of visual information to control a Differential-Drive Thunder Tumbler (DDTT) mobile robot and second is the solution to a minimum time optimal control problem for the robot around a racetrack.

One method to do the first objective is by using the Position Based Visual Servoing (PBVS) approach in which a camera looks at a target and the position of the target with respect to the camera is estimated; once this is done the robot can drive towards a desired position (x_ref, z_ref). Another method is called Image Based Visual Servoing (IBVS), in which the pixel coordinates (u,v) of markers/dots placed on an object are driven towards the desired pixel coordinates (u_ref, v_ref) of the corresponding markers.

By doing this, the mobile robot gets closer to a desired pose (x_ref, z_ref, theta_ref).

For the second objective, a camera-based and noncamera-based (v,theta) cruise-control systems are used for the solution of the minimum time problem. To set up the minimum time problem, optimal control theory is used. Then a direct method is implemented by discretizing states and controls of the system. Finally, the solution is obtained by modeling the problem in AMPL and submitting to the nonlinear optimization solver KNITRO. Simulation and experimental results are presented.

The DDTT-vehicle used within this thesis has different components as summarized below:

(1) magnetic wheel-encoders/IMU for inner-loop speed-control and outer-loop directional control,

(2) Arduino Uno microcontroller-board for encoder-based inner-loop speed-control and encoder-IMU-based outer-loop cruise-directional-control,

(3) Arduino motor-shield for inner-loop speed-control,

(4) Raspberry Pi II computer-board for outer-loop vision-based cruise-position-directional-control,

(5) Raspberry Pi 5MP camera for outer-loop cruise-position-directional control.

Hardware demonstrations shown in this thesis are summarized: (1) PBVS without pan camera, (2) PBVS with pan camera, (3) IBVS with 1 marker/dot, (4) IBVS with 2 markers, (5) IBVS with 3 markers, (6) camera and (7) noncamera-based (v,theta) cruise control system for the minimum time problem.
Date Created
2016
Agent

A musculoskeletal model of the human hand to improve human-device interaction

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Description
Multi-touch tablets and smart phones are now widely used in both workplace and consumer settings. Interacting with these devices requires hand and arm movements that are potentially complex and poorly understood. Experimental studies have revealed differences in performance that could

Multi-touch tablets and smart phones are now widely used in both workplace and consumer settings. Interacting with these devices requires hand and arm movements that are potentially complex and poorly understood. Experimental studies have revealed differences in performance that could potentially be associated with injury risk. However, underlying causes for performance differences are often difficult to identify. For example, many patterns of muscle activity can potentially result in similar behavioral output. Muscle activity is one factor contributing to forces in tissues that could contribute to injury. However, experimental measurements of muscle activity and force for humans are extremely challenging. Models of the musculoskeletal system can be used to make specific estimates of neuromuscular coordination and musculoskeletal forces. However, existing models cannot easily be used to describe complex, multi-finger gestures such as those used for multi-touch human computer interaction (HCI) tasks. We therefore seek to develop a dynamic musculoskeletal simulation capable of estimating internal musculoskeletal loading during multi-touch tasks involving multi digits of the hand, and use the simulation to better understand complex multi-touch and gestural movements, and potentially guide the design of technologies the reduce injury risk. To accomplish these, we focused on three specific tasks. First, we aimed at determining the optimal index finger muscle attachment points within the context of the established, validated OpenSim arm model using measured moment arm data taken from the literature. Second, we aimed at deriving moment arm values from experimentally-measured muscle attachments and using these values to determine muscle-tendon paths for both extrinsic and intrinsic muscles of middle, ring and little fingers. Finally, we aimed at exploring differences in hand muscle activation patterns during zooming and rotating tasks on the tablet computer in twelve subjects. Towards this end, our musculoskeletal hand model will help better address the neuromuscular coordination, safe gesture performance and internal loadings for multi-touch applications.
Date Created
2014
Agent

Active and passive precision grip responses to unexpected perturbations

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Description
The development of advanced, anthropomorphic artificial hands aims to provide upper extremity amputees with improved functionality for activities of daily living. However, many state-of-the-art hands have a large number of degrees of freedom that can be challenging to control in

The development of advanced, anthropomorphic artificial hands aims to provide upper extremity amputees with improved functionality for activities of daily living. However, many state-of-the-art hands have a large number of degrees of freedom that can be challenging to control in an intuitive manner. Automated grip responses could be built into artificial hands in order to enhance grasp stability and reduce the cognitive burden on the user. To this end, three studies were conducted to understand how human hands respond, passively and actively, to unexpected perturbations of a grasped object along and about different axes relative to the hand. The first study investigated the effect of magnitude, direction, and axis of rotation on precision grip responses to unexpected rotational perturbations of a grasped object. A robust "catch-up response" (a rapid, pulse-like increase in grip force rate previously reported only for translational perturbations) was observed whose strength scaled with the axis of rotation. Using two haptic robots, we then investigated the effects of grip surface friction, axis, and direction of perturbation on precision grip responses for unexpected translational and rotational perturbations for three different hand-centric axes. A robust catch-up response was observed for all axes and directions for both translational and rotational perturbations. Grip surface friction had no effect on the stereotypical catch-up response. Finally, we characterized the passive properties of the precision grip-object system via robot-imposed impulse perturbations. The hand-centric axis associated with the greatest translational stiffness was different than that for rotational stiffness. This work expands our understanding of the passive and active features of precision grip, a hallmark of human dexterous manipulation. Biological insights such as these could be used to enhance the functionality of artificial hands and the quality of life for upper extremity amputees.
Date Created
2013
Agent