Description
This creative project is a visual and sonic exploration of emotion in a video game format. The game is a 2D side-scroller created using PyGame and Python that focuses on a character who uses "emotions" to navigate their increasingly unrecognizable world. This project was taken on to explore the ways in which technologically-created media can relate to the human experience of emotion, and the ways in which emotions are like software to the human body's hardware. Additionally, this project conceptually comments on and rejects the idea that human situations always require a specific "appropriate" human emotion in response. Credit for the music in this game goes to Markus Rennemann.
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Details
Title
- Alex: A Gamified Emotional Journey Using Python
Contributors
Agent
- Bennett, Ashley Laura (Author)
- Ingalls, Todd (Thesis director)
- Kautz, Luke (Committee member)
- Barrett, The Honors College (Contributor)
- School of Arts, Media and Engineering (Contributor)
- School of International Letters and Cultures (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2014-12
Subjects
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