Full metadata
Title
Alex: A Gamified Emotional Journey Using Python
Description
This creative project is a visual and sonic exploration of emotion in a video game format. The game is a 2D side-scroller created using PyGame and Python that focuses on a character who uses "emotions" to navigate their increasingly unrecognizable world. This project was taken on to explore the ways in which technologically-created media can relate to the human experience of emotion, and the ways in which emotions are like software to the human body's hardware. Additionally, this project conceptually comments on and rejects the idea that human situations always require a specific "appropriate" human emotion in response. Credit for the music in this game goes to Markus Rennemann.
Date Created
2014-12
Contributors
- Bennett, Ashley Laura (Author)
- Ingalls, Todd (Thesis director)
- Kautz, Luke (Committee member)
- Barrett, The Honors College (Contributor)
- School of Arts, Media and Engineering (Contributor)
- School of International Letters and Cultures (Contributor)
Topical Subject
Extent
18 pages
Language
eng
Copyright Statement
In Copyright
Primary Member of
Series
Academic Year 2014-2015
Handle
https://hdl.handle.net/2286/R.I.26785
Level of coding
minimal
Cataloging Standards
System Created
- 2017-10-30 02:50:57
System Modified
- 2021-08-11 04:09:57
- 3 years 4 months ago
Additional Formats