The Design, Development, and Marketing of a Mobile Game
Description
The thesis document describes in detail the decision making process and research that went into each step in the process of designing, coding, launching, and marketing a mobile game. This includes major challenges and methodologies for overcoming them or changing course as well as significant revisions that were made to the game upon receiving market and user feedback. The game, Sheep In Space, was launched on to the Windows Phone 8 marketplace initially via the use of the GameMaker: Studio game engine. From there, following a series of revisions Sheep In Space launched on the Android marketplace and has been undergoing further changes before the final launch to iOS. The revision and launch strategy was determined based off of market feedback from a variety of facets, including direct word of mouth, reviews, downloads, analytics data, and social media reaction.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2014-12
Agent
- Author (aut): Gagliano, Laura Katherine
- Thesis director: Prince, Linda
- Committee member: Eaton, John
- Contributor (ctb): Barrett, The Honors College
- Contributor (ctb): School of International Letters and Cultures
- Contributor (ctb): Department of Information Systems
- Contributor (ctb): School of Historical, Philosophical and Religious Studies