Designing an educational tool to encourage children’s creativity through art and design by introducing interactive technology to empower them to address systemic and generational trauma from disparity of resources and opportunities.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
Designing an educational tool to encourage children’s creativity through art and design by introducing interactive technology to empower them to address systemic and generational trauma from disparity of resources and opportunities.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
Designing an educational tool to encourage children’s creativity through art and design by introducing interactive technology to empower them to address systemic and generational trauma from disparity of resources and opportunities.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
This project is built around the idea of designing hardware for accessibility. In the modern context, many accessibility solutions are built around software. While this allows for a lot of flexibility in terms of features and content, it is an…
This project is built around the idea of designing hardware for accessibility. In the modern context, many accessibility solutions are built around software. While this allows for a lot of flexibility in terms of features and content, it is an imperfect approach to design for users of all abilities. In particular, blind and deaf-blind users are poorly accounted for in terms of hardware design. They are a user group that is highly limited by the inadequate features designed for their needs, and this project will demonstrate that users feel frustrated by these imperfect solutions to using a smartphone without sight. Not only will this project present its own accessory to accompany software accessibility features, but this project will also try to push first-party manufacturers to design and create their own hardware solutions. LOUIS is a refreshable braille display that magnetically attaches to a smartphone case. It will give braille users the tools they need to not only operate their phone through hardware, but read and write through braille. It includes a braille display that can read out on-screen information using existing software APIs. It also has Perkins brailler keys for users to compose texts, emails and other messages. It is packaged into a thin and highly-portable package that will allow users to continue to pocket their phones easily.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
Designing an effective, relaxing, and playful outdoor space on campus for college students to promote and impact positively their physical and mental health.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
Filmmakers seek to create story pieces that are visually beautiful and engage the full attention of their audience. They typically abide by a 3-step process moving through pre-production, production, and post-production. Within each step, there are a series of tasks…
Filmmakers seek to create story pieces that are visually beautiful and engage the full attention of their audience. They typically abide by a 3-step process moving through pre-production, production, and post-production. Within each step, there are a series of tasks that need to be accomplished in order to reach the completed film. A successful film requires careful planning and strategy in pre-production, timely and decisive execution in production, and minimal unforeseen retouching in post-production.<br/><br/>Even though filmmakers have continued to follow the same formula throughout the decades, the filmmaking process has remained largely inefficient. It is extremely common for pre-production planning to be undercut, for production filming to run far too long, and for post-production VFX and editing to send the project over budget. These instances can cause major issues as the project is being finalized. In many scenarios portions of the project need to be reshot, the box office revenue isn’t enough to make up for extensive VFX retouching, or the project may never even come to fruition. <br/><br/>The reason for this recurring theme of films being over budget and out of time is quite simply that technology has made filmmakers lazy. “Fix it in post” is a disgustingly common phrase used in the film industry. It describes the utter abuse of computer retouching in the post-production phase of filmmaking. Despite working in an industry that seeks to entertain the human eye, filmmakers have become blind to all of the small mistakes that could cost them hundreds of hours and millions of dollars in the long run.
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Bioluminescent algae has long fascinated humans as a beautiful natural phenomenon. This creative project uses bioluminescent algae to push the limit of biomimicry, using the algae not as a model but as a technology. Through experimentation with algae samples and…
Bioluminescent algae has long fascinated humans as a beautiful natural phenomenon. This creative project uses bioluminescent algae to push the limit of biomimicry, using the algae not as a model but as a technology. Through experimentation with algae samples and industrial design, two potential applications of bioluminescent algae as a sustainable lighting technology were generated. One design focuses on indoor, private lighting, while the other focuses on outdoor, public lighting. Both outcomes attempt to solve problems generated by nighttime lighting including light pollution, wasted electricity usage, and negative impacts on human and environmental health while retaining the benefits of safety and convenience.
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Ciao is a product and digital application that allows people with celiac disease to gain control over their health as well as lead a more freeing life. The product is a compact cooking set that keeps utensils safe from the…
Ciao is a product and digital application that allows people with celiac disease to gain control over their health as well as lead a more freeing life. The product is a compact cooking set that keeps utensils safe from the common cross-contamination that can be life-threatening to a person with celiac disease. The application allows people to find new restaurants that will be safe for them to eat at, scan the barcode of common food products for 8 of the most common allergens, and provide the most up to date research about celiac disease. Within the app, they can also find a sense of community by connecting with other members.
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Asthma is one of the most common chronic conditions in the United States, being diagnosed in over 20 million Americans. The condition is even more common among young children, and their academic performance and ability to attend school can be…
Asthma is one of the most common chronic conditions in the United States, being diagnosed in over 20 million Americans. The condition is even more common among young children, and their academic performance and ability to attend school can be negatively impacted by poorly-managed asthma. Digital therapeutics are therapeutic interventions driven by high quality software programs to prevent, manage, or treat a medical disorder or disease. Technology in the healthcare space is rapidly improving, and smart devices are becoming more common everyday. How can digital therapeutics and evolving technology be implemented to make life easier for those that suffer from asthma and chronic obstructive pulmonary disease? My research seeks to answer the overarching question: How might we improve the day-to-day experience of children with asthma? Airie is a system of devices and products that educate both asthmatic children and their parents about the condition, facilitate self-monitoring and asthma management skills, and improve overall quality of life.
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My thesis explores the development of a new treatment option for children with Amblyopia. I did a lot of research into existing treatment options as well as interviewing patients and their parents do figure out why these treatments were not…
My thesis explores the development of a new treatment option for children with Amblyopia. I did a lot of research into existing treatment options as well as interviewing patients and their parents do figure out why these treatments were not working. I interviewed a pediatric ophthalmologist to better understand this condition from their point of view. I also did a competitive analysis to see who else was in this marketplace. From the insights I gathered I was able to create a user journey map to see where the most problems arose during the experience from Diagnoses to end of treatment. With this research I was able to design a new treatment plan that was focused on empathizing with the user. I developed several concepts ranging from lo-fi to blue sky. I tested these concepts by making models and getting feedback from the user. I developed the actual design of the glasses through sketching and model making. I tested the ergonomics and design with the help of my classmates. The solution is a combination of smart glasses and an app. The smart glasses function as a replacement of traditional and popular patching by dimming one lens to block vision to the strong eye. This forces the weak eye to be used. The app is used to encourage kids to use the glasses more often through games and challenges. The challenges give rewards for wearing the glasses for an extended period of time. The games are used to increase of effectiveness of the treatment. Research showed that video games like Tetris forces the eye to focus and be used more than in daily life. This solution makes the treatment experience positive instead of negative as it was with other treatments.
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)