Collision-Averse and Dynamics-Aware B-Spline Derived Motion Planning for
Autonomous Vehicles

Description

The seamless integration of autonomous vehicles (AVs) into highly interactive and dynamic driving environments requires AVs to safely and effectively communicate with human drivers. Furthermore, the design of motion planning strategies that satisfy safety constraints inherit the challenges involved in

The seamless integration of autonomous vehicles (AVs) into highly interactive and dynamic driving environments requires AVs to safely and effectively communicate with human drivers. Furthermore, the design of motion planning strategies that satisfy safety constraints inherit the challenges involved in implementing a safety-critical and dynamics-aware motion planning algorithm that produces feasible motion trajectories. Driven by the complexities of arriving at such a motion planner, this thesis leverages a motion planning toolkit that utilizes spline parameterization to compute the optimal motion trajectory within a dynamic environment. Our approach is comprised of techniques originating from optimal control, vehicle dynamics, and spline interpolation. To ensure dynamic feasibility of the computed trajectories, we formulate the optimal control problem in relation to the intrinsic state constraints derived from the bicycle state space model. In addition, we apply input constraints to bound the rate of change of the steering angle and acceleration provided to the system. To produce collision-averse trajectories, we enforce extrinsic state constraints extracted from the static and dynamic obstacles in the circumambient environment. We proceed to exploit the mathematical properties of B-splines, such as the Convex Hull Property, and the piecewise composition of polynomial functions. Second, we focus on constructing a highly interactive environment in which the con- figured optimal control problem is deployed. Vehicle interactions are categorized into two distinct cases: Case 1 is representative of a single-agent interaction, whereas Case 2 is representative of a multi-agent interaction. The computed motion trajectories per each case are displayed in simulation.

Date Created
2023-05
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