Description
An entire collection of people today are connected by one common denominator: the desire to escape reality. To lose themselves in the digital world of gaming, animation, adventure, seeking thrills, companionship, and great memories. The entertainment industry represents a huge market of people who are constantly seeking new ways to enjoy new technology with the people they care about. From the latest games being released to newest VR headsets, the industry is booming, and companies are emerging for a slice at the profits. In a saturated market like the entertainment industry, there are only so many new business models that can successfully infiltrate the preexisting landscape.
If you were to look at the gaming industry you’d see lots of innovative product lines like PC’s, accessories, headsets including the latest creative video games. If you were to look at the amusement park industry of roller coasters, merchandise, food sales, ticket fees, there is a lot of ways to profit off of people’s desires to escape from reality. What if the combination of both industries: gaming (e-) and amusement becomes a new market entity called “emusement.” Emusement embodies a traveler’s destination that provides a one-of-a-kind experience with access to the newest technology you can play with friends or family.
Emusement is just an idea to be explored with the potential to become a large player in the entertainment industry. Not only would the profitability of such a business be astronomical, but the success of a business like this could lead to expanding the accessibility and growth of new gaming technologies.
Included in this item (3)
Permanent Link
Contributors
Shaw, Aja (Author) / Murff, Scott (Thesis director) / Spellman, Catherine (Committee member) / Barrett, The Honors College (Contributor) / Dean, W.P. Carey School of Business (Contributor) / The Design School (Contributor)
Permanent Link
Contributors
Shaw, Aja (Author) / Murff, Scott (Thesis director) / Spellman, Catherine (Committee member) / Barrett, The Honors College (Contributor) / Dean, W.P. Carey School of Business (Contributor) / The Design School (Contributor)
Permanent Link
Contributors
Shaw, Aja (Author) / Murff, Scott (Thesis director) / Spellman, Catherine (Committee member) / Barrett, The Honors College (Contributor) / Dean, W.P. Carey School of Business (Contributor) / The Design School (Contributor)
Details
Title
- Beyond Blueprints
Contributors
Agent
- Shaw, Aja (Author)
- Murff, Scott (Thesis director)
- Spellman, Catherine (Committee member)
- Barrett, The Honors College (Contributor)
- Dean, W.P. Carey School of Business (Contributor)
- The Design School (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2024-05
Subjects
Collections this item is in