Full metadata
Title
The Founders Foundation: A Scholarship Competition
Description
Gamification with regards to higher education is the use of game design elements in non-game contexts in order to engage and motivate learners. The primary purpose of gamification is to make learning more fun and interesting, as well as to increase learners’ engagement, motivation, and productivity. Video games and the concept of gamification in general have shown positive signs of relieved anxiety and increased enjoyment in many different aspects of life, such as education. The overarching goal of introducing gamification into the college environment is simple: To increase satisfaction, learning, participation, engagement, and retention among the student population.
Date Created
2022-05
Contributors
- Rollins, Jaden (Author)
- Abraham, Giovanna (Co-author)
- Vickers, Jackson (Co-author)
- Byrne, Jared (Thesis director)
- Lee, Christopher (Committee member)
- Barrett, The Honors College (Contributor)
- Department of Supply Chain Management (Contributor)
- Department of Information Systems (Contributor)
Topical Subject
Resource Type
Copyright Statement
In Copyright
Primary Member of
Peer-reviewed
No
Open Access
No
Series
Academic Year 2021-2022
Handle
https://hdl.handle.net/2286/R.2.N.166069
System Created
- 2022-05-03 12:31:25
System Modified
- 2023-01-10 11:47:14
- 1 year 10 months ago
Additional Formats