Description
Gamification with regards to higher education is the use of game design elements in non-game contexts in order to engage and motivate learners. The primary purpose of gamification is to make learning more fun and interesting, as well as to increase learners’ engagement, motivation, and productivity. Video games and the concept of gamification in general have shown positive signs of relieved anxiety and increased enjoyment in many different aspects of life, such as education. The overarching goal of introducing gamification into the college environment is simple: To increase satisfaction, learning, participation, engagement, and retention among the student population.
Details
Title
- The Founders Foundation: A Scholarship Competition
Contributors
- Rollins, Jaden (Author)
- Abraham, Giovanna (Co-author)
- Vickers, Jackson (Co-author)
- Byrne, Jared (Thesis director)
- Lee, Christopher (Committee member)
- Barrett, The Honors College (Contributor)
- Department of Supply Chain Management (Contributor)
- Department of Information Systems (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2022-05
Subjects
Resource Type
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