Description
In my creative project I created a video essay examining the mechanical differences found in the games, Dark Souls and Sekiro: Shadow's Die Twice from developer, FromSoftware. I analyze these mechanical changes and their potential impact on players mindsets and playstyles. I pull from my own experience as well as Katherine Isbister, and the wider internet discourse on game design.
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Details
Title
- Failure, Play Conditioning, and Accomplishment: Learning Sekiro with Dark Souls Habits
Contributors
Agent
- Staples, Joshua H. (Author)
- Greene, Jacob (Thesis director)
- Moran, Stacey (Committee member)
- Arts, Media and Engineering Sch T (Contributor)
- Barrett, The Honors College (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2021-05
Subjects
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