Full metadata
Title
Integrating Haptic Devices and Mixed Reality for Enhanced Learning Experiences
Description
Virtual reality (VR) provides significant opportunities for students to experience immersive education. In VR, students can travel to the international space station, or go through a science experiment at home. However, the current tactile feedback provided by these systems do not feel real. Controllers do not provide the same tactile feedback experienced in the physical world. This dissertation aims to bridge the gap between the virtual and physical learning environments through the development of novel haptic devices capable of emulating tactile sensations found in physical science labs. My research explores haptic devices that can emulate the sensations of fluids in vessels within the virtual environment. Fluid handling is a cornerstone experience of science labs. I also explore how to emulate the handling of other science equipment. I describe and research on four novel devices. These are 1) SWISH: A shifting-weight interface of simulated hydrodynamics for haptic perception of virtual fluid vessels, 2) Geppetteau, 3) Vibr-eau, and 4) Pneutouch. SWISH simulates the sensation of virtual fluids in vessels using a rack and pinion mechanism, while Geppetteau employs a string-driven mechanism to provide haptic feedback for a variety of vessel shapes. Vibr-eau utilizes vibrotactile actuators in the vessel’s interior to emulate the behavior of virtual liquids. Finally, Pneutouch enables users to interact with virtual objects through pneumatic inflatables. Through systematic evaluations and comparisons with baseline comparisons, the usability and effectiveness of these haptic devices in enhancing virtual experiences is demonstrated. The development of these haptic mechanisms and interfaces represents a significant step towards creating transformative educational tools that provide customizable, hands-on learning environments in both Mixed (MR) and Virtual Reality (VR) - now called XR. This dissertation contributes to advancing the field of haptics for virtual education and lays the foundation for future research in immersive learning technologies.
Date Created
2024
Contributors
- Liu, Frank (Author)
- LiKamWa, Robert (Thesis advisor)
- Lahey, Byron (Committee member)
- Johnson-Glenberg, Mina (Committee member)
- Jayasuriya, Suren (Committee member)
- Arizona State University (Publisher)
Topical Subject
Resource Type
Extent
198 pages
Language
eng
Copyright Statement
In Copyright
Primary Member of
Peer-reviewed
No
Open Access
No
Handle
https://hdl.handle.net/2286/R.2.N.193693
Level of coding
minimal
Cataloging Standards
Note
Partial requirement for: Ph.D., Arizona State University, 2024
Field of study: Computer Engineering
System Created
- 2024-05-02 02:42:09
System Modified
- 2024-05-02 02:42:17
- 6 months 3 weeks ago
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