Full metadata
Title
Immersive Virtual Reality for L2 Pragmatics Instruction in an Intensive English Program at a US University
Description
This study examines the impact of High-Immersion Virtual Reality (HiVR) as a tool for teaching English L2 pragmatics to international students enrolled in an Intensive English Program at a US university. This research focuses on integrating HiVR into explicit L2 pragmatics instructional treatments. A quasi-experimental design was employed to assess the pragmatic performance of students in both experimental (HiVR) and control groups across four pragmatics tasks during an eight-week intermediate level course. The findings show a significant advantage for the experimental group, suggesting that HiVR practice enhances learning outcomes in L2 pragmatics. Qualitative feedback revealed participants' enjoyment and perceived realism of VR practice, highlighting the potential of HiVR for simulating real-life conversational scenarios. This study contributes to the field of Computer-Assisted Language Learning (CALL) by demonstrating the efficacy of HiVR in improving L2 pragmatic competence.
Date Created
2024
Contributors
- Gracia, Emilia (Author)
- Smith, David Bryan (Thesis advisor)
- Prior, Matthew (Committee member)
- Gonzalez-Lloret, Marta (Committee member)
- Arizona State University (Publisher)
Topical Subject
Resource Type
Extent
135 pages
Language
eng
Copyright Statement
In Copyright
Primary Member of
Peer-reviewed
No
Open Access
No
Handle
https://hdl.handle.net/2286/R.2.N.193519
Level of coding
minimal
Cataloging Standards
Note
Partial requirement for: Ph.D., Arizona State University, 2024
Field of study: Applied Linguistics
System Created
- 2024-05-02 01:55:52
System Modified
- 2024-05-02 01:55:59
- 8 months ago
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