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The purpose of the present study is to explore a potential rehabilitation alternative/additive, when time, insurance, finances, or lack of knowledge are limitations for mild traumatic brain injury (mTBI) executive function (EF) rehabilitation. The experimental intervention involved two sets of

The purpose of the present study is to explore a potential rehabilitation alternative/additive, when time, insurance, finances, or lack of knowledge are limitations for mild traumatic brain injury (mTBI) executive function (EF) rehabilitation. The experimental intervention involved two sets of participants an experimental group and a control group. Participants within the experimental and control groups partook in initial (week 1) and final (week 6) EF and TBI assessments. The experimental group additionally participated in four weeks (weeks 2 - 5) of an experimental intervention in beta stage of a web-based application. The aim of the intervention was to train EF skills planning, organization, and cognitive flexibility through serious gamification. At the conclusion of the study, it was observed that participants within the experimental group achieved higher scores on the experimental executive function assessment when compared to the control group. The difference in scores can be attributed to the weekly participation in executive function training.
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    Title
    • Mild Traumatic Brain Injury Executive Function Rehabilitation Through Serious Gamification
    Contributors
    Date Created
    2023
    Resource Type
  • Text
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    Note
    • Partial requirement for: Ph.D., Arizona State University, 2023
    • Field of study: Human Systems Engineering

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