Description
Traditional sports coaching involves face-to-face instructions with athletes or playingback 2D videos of athletes’ training. However, if the coach is not in the same area
as the athlete, then the coach will not be able to see the athlete’s full body and thus
cannot give precise guidance to the athlete, limiting the athlete’s improvement. To
address these challenges, this paper proposes Augmented Coach, an augmented reality
platform where coaches can view, manipulate and comment on athletes’ movement
volumetric video data remotely via the network. In particular, this work includes a).
Capturing the athlete’s movement video data with Kinects and converting it into point
cloud format b). Transmitting the point cloud data to the coach’s Oculus headset via
5G or wireless network c). Coach’s commenting on the athlete’s joints. In addition,
the evaluation of Augmented Coach includes an assessment of its performance from
five metrics via the wireless network and 5G network environment, but also from the
coaches’ and athletes’ experience of using it. The result shows that Augmented Coach
enables coaches to instruct athletes from a distance and provide effective feedback for
correcting athletes’ motions under the network.
Details
Title
- Networked System for Volumetric Athletic Coaching in Augmented Reality
Contributors
- Qiao, Yunhan (Author)
- LiKamWa, Robert (Thesis advisor)
- Bansal, Ajay (Committee member)
- Jayasuriya, Suren (Committee member)
- Arizona State University (Publisher)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2023
Subjects
Resource Type
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Note
- Partial requirement for: M.S., Arizona State University, 2023
- Field of study: Software Engineering