Description
Augmented Reality (AR) has progressively demonstrated its helpfulness for novicesto learn highly complex and abstract concepts by visualizing details in an immersive
environment. However, some studies show that similar results could also be obtained
in environments that do not involve AR. To explore the potential of AR in advancing
transformative engagement in education, I propose modeling facial expressions
as implicit feedback when one is being immersed in the environment. I developed a
Unity application to record and log the users' application operations and facial images.
A neural network-based model, Visual Geometry Group 19 (VGG19, Simonyan
and Zisserman (2014)), is adopted to recognize emotions from the captured facial
images. A within-subject user study was designed and conducted to assess the sentiment
and user engagement differences in AR and non-AR tasks. To analyze the
collected data, Dynamic Time Warping (DTW) was applied to identify the emotional
similarities between AR and non-AR environments. The results indicate that users
showed an increase in emotion patterns and application operations throughout the
AR tasks in comparison to non-AR tasks. The emotion patterns observed in the
analysis show that non-AR provides less implicit feedback compared to AR tasks.
The DTW analysis reveals that users' emotion change patterns appear to be more
distant from neutral emotions in AR than non-AR tasks. Succinctly put, the users
in the AR task demonstrated more active use of the application and yielded ranges
of emotions while operating it.
Details
Title
- Examining User Engagement via Facial Expressions in Augmented Reality with Dynamic Time Warping
Contributors
- Papakannu, Kushal Reddy (Author)
- Hsiao, Ihan (Thesis advisor)
- Bryan, Chris (Committee member)
- Glenberg, Mina Johnson (Committee member)
- Arizona State University (Publisher)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2021
Resource Type
Collections this item is in
Note
- Partial requirement for: M.S., Arizona State University, 2021
- Field of study: Computer Science