Description
Subdivision surfaces have gained more and more traction since it became the standard surface representation in the movie industry for many years. And Catmull-Clark subdivision scheme is the most popular one for handling polygonal meshes. After its introduction, Catmull-Clark surfaces have been extended to several eminent ways, including the handling of boundaries, infinitely sharp creases, semi-sharp creases, and hierarchically defined detail. For ray tracing of subdivision surfaces, a common way is to construct spatial bounding volume hierarchies on top of input control mesh. However, a high-level refined subdivision surface not only requires a substantial amount of memory storage, but also causes slow and inefficient ray tracing. In this thesis, it presents a new way to improve the efficiency of ray tracing of subdivision surfaces, while the quality is not as good as general methods.
Details
Title
- Feature Adaptive Ray Tracing of Subdivision Surfaces
Contributors
- Ke, Shujian (Author)
- Amresh, Ashish (Thesis advisor)
- Femiani, John (Committee member)
- Gonzalez-Sanchez, Javier (Committee member)
- Arizona State University (Publisher)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2017
Subjects
Resource Type
Collections this item is in
Note
- Masters Thesis Computer Science 2017