Description
This paper investigates the challenges associated with creating engaging virtual programming during the COVID-19 pandemic through the event Playfest from the ASU Art Museum. A survey was created and given to participants of the live Zoom event to understand which aspects were a success from the audience perspective. Staff members from different job ranks were interviewed about the internal structure in place for altering the popular in-person event into a digital one. Even though the COVID-19 pandemic will not last forever, exploring how to create virtual programming that is successful at engaging audiences allows for museums to remain relevant in a world where digital media is frequently consumed.
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Details
Title
- Playfest: Investigating the Successes and Gaps of Visitor Engagement during Virtual Events and Programming at the ASU Art Museum
Contributors
Agent
- Kenrick, Eleni Maria (Author)
- Coats, Cala (Thesis director)
- Medill, Kathryn (Committee member)
- School of Life Sciences (Contributor)
- Department of Psychology (Contributor)
- Barrett, The Honors College (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2021-05
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