Full metadata
Title
Exploring the Virtual Reality Threshold with the Oculus Rift
Description
This paper will explore what makes ‘good’ virtual reality, that is, what constitutes the virtual reality threshold. It will explain what this has to do with the temporary death of virtual reality, and argue that that threshold has now been crossed and true virtual reality is now possible, as evidenced by the current wave of virtual reality catalyzed by the Oculus Rift. The Rift will be used as a case study for examining specific aspects of the virtual reality threshold.
Date Created
2015-05
Contributors
- Little, Rebecca Ann (Author)
- Amresh, Ashish (Thesis director)
- Ghazarian, Arbi (Committee member)
- Barrett, The Honors College (Contributor)
Topical Subject
Resource Type
Extent
28 pages
Language
eng
Copyright Statement
In Copyright
Primary Member of
Series
Academic Year 2014-2015
Handle
https://hdl.handle.net/2286/R.I.29027
Level of coding
minimal
Cataloging Standards
System Created
- 2017-10-30 02:50:57
System Modified
- 2021-07-30 03:54:25
- 3 years 3 months ago
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