Full metadata
Title
SoundSwarm: An Interactive Exploration of 3-Dimensional and Behavioral Modeled Sound
Description
This paper outlines the development of a software application that explores the plausibility and potential of interacting with three-dimensional sound sources within a virtual environment. The intention of the software application is to allow a user to become engaged with a collection of sound sources that can be perceived both graphically and audibly within a spatial, three-dimensional context. The three-dimensional sound perception is driven primarily by a binaural implementation of a higher order ambisonics framework while graphics and other data are processed by openFrameworks, an interactive media framework for C++. Within the application, sound sources have been given behavioral functions such as flocking or orbit patterns, animating their positions within the environment. The author will summarize the design process and rationale for creating such a system and the chosen approach to implement the software application. The paper will also provide background approaches to spatial audio, gesture and virtual reality embodiment, and future possibilities for the existing project.
Date Created
2016-05
Contributors
- Burnett, Garrett (Author)
- Paine, Garth (Thesis director)
- Pavlic, Theodore (Committee member)
- School of Humanities, Arts, and Cultural Studies (Contributor)
- School of Arts, Media and Engineering (Contributor)
- Barrett, The Honors College (Contributor)
Resource Type
Extent
22 pages
Language
eng
Copyright Statement
In Copyright
Primary Member of
Series
Academic Year 2015-2016
Handle
https://hdl.handle.net/2286/R.I.37709
Level of coding
minimal
Cataloging Standards
System Created
- 2017-10-30 02:50:58
System Modified
- 2021-08-11 04:09:57
- 3 years 3 months ago
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