Description
This project is a Game Engine for 2D Fighting Games which uses Simple DirectMedia Layer and C++. The Game Engine's goal is to model the conventions the genre has for dynamically handling combat between two characters. The characters can be in a variety of different states that animate certain features while also responding to the environment based on key statuses. There is a playable test game that is the subject of a user study. The Game Engine's capabilities are shown by the test game and the limitations / missing features are discussed.
Details
Title
- Game Engine for 2D Fighting Games with Simple DirectMedia Layer
Contributors
- Stanton, Nicholas Scott (Author)
- Kobayashi, Yoshihiro (Thesis director)
- Hansford, Dianne (Committee member)
- Computer Science and Engineering Program (Contributor)
- Sanford School of Social and Family Dynamics (Contributor)
- Barrett, The Honors College (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2018-05
Resource Type
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