Description
This thesis surveys and analyzes applications of machine learning techniques to the fields of animation and computer graphics. Data-driven techniques utilizing machine learning have in recent years been successfully applied to many subfields of animation and computer graphics. These include, but are not limited to, fluid dynamics, kinematics, and character modeling. I argue that such applications offer significant advantages which will be pivotal in advancing the fields of animation and computer graphics. Further, I argue these advantages are especially relevant in real-time implementations when working with finite computational resources.
Details
Title
- Applications of Machine Learning to Animation and Computer Graphics for Optimized Real-Time Performance
Contributors
- Saba, Raphael Lucas (Author)
- Foy, Joseph (Thesis director)
- Olson, Loren (Committee member)
- School of Mathematical and Statistical Sciences (Contributor)
- Barrett, The Honors College (Contributor)
Date Created
The date the item was original created (prior to any relationship with the ASU Digital Repositories.)
2019-05
Resource Type
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