Full metadata
Title
Helix: A First Game Retrospective
Description
The original version of Helix, the one I pitched when first deciding to make a video game
for my thesis, is an action-platformer, with the intent of metroidvania-style progression
and an interconnected world map.
The current version of Helix is a turn based role-playing game, with the intent of roguelike
gameplay and a dark fantasy theme. We will first be exploring the challenges that came
with programming my own game - not quite from scratch, but also without a prebuilt
engine - then transition into game design and how Helix has evolved from its original form
to what we see today.
for my thesis, is an action-platformer, with the intent of metroidvania-style progression
and an interconnected world map.
The current version of Helix is a turn based role-playing game, with the intent of roguelike
gameplay and a dark fantasy theme. We will first be exploring the challenges that came
with programming my own game - not quite from scratch, but also without a prebuilt
engine - then transition into game design and how Helix has evolved from its original form
to what we see today.
Date Created
2020-05
Contributors
- Discipulo, Isaiah K (Author)
- Meuth, Ryan (Thesis director)
- Kobayashi, Yoshihiro (Committee member)
- School of Mathematical and Statistical Sciences (Contributor)
- Computer Science and Engineering Program (Contributor)
- Barrett, The Honors College (Contributor)
Topical Subject
Resource Type
Extent
13 pages
Language
eng
Copyright Statement
In Copyright
Primary Member of
Series
Academic Year 2019-2020
Handle
https://hdl.handle.net/2286/R.I.56470
Level of coding
minimal
Cataloging Standards
System Created
- 2020-04-18 12:04:06
System Modified
- 2021-08-11 04:09:57
- 3 years 3 months ago
Additional Formats