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Title
Bottom-Up Strategy Development: Evolving Metagames of Neural Network-Based Strategies
Description
In this paper, I describe the development of a unique approach to developing strategies for games in which success can only be measured by the final outcome of the game, preventing the use of heuristics. I created and evaluated evolutionary algorithms, applying them to develop strategies for tic-tac-toe. Strategies are comprised of neural networks with randomly initiated weights. A population of candidate strategies are created, each strategy competes individually against each other strategy, and evolutionary operators are applied to create subsequent generations of strategies. The set of strategies within a generation of the evolutionary algorithm forms a metagame that evolves as the algorithm progresses. Hypothesis testing shows that strategies produced by this approach significantly outperform a baseline of entirely random action, although they are still far from optimal gameplay.
Date Created
2020-05
Contributors
- Rodriguez, Julien Guillermo (Author)
- Martin, Thomas (Thesis director)
- Powers, Brian (Committee member)
- College of Integrative Sciences and Arts (Contributor, Contributor)
- Department of Information Systems (Contributor)
- Barrett, The Honors College (Contributor)
Resource Type
Extent
17 pages
Language
eng
Copyright Statement
In Copyright
Primary Member of
Series
Academic Year 2019-2020
Handle
https://hdl.handle.net/2286/R.I.56572
Level of coding
minimal
Cataloging Standards
System Created
- 2020-04-23 12:00:07
System Modified
- 2021-08-11 04:09:57
- 3 years 3 months ago
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