Full metadata
Title
An Analysis of Esports Economics
Description
The esports scene has been constantly evolving ever since its inception in the early 1970s, growing from small arcade based tournaments to the multibillion dollar industry that can be observed today (Bountie Gaming, 2018). In fact, the term esports was not widely used until the early 2000s, decades after the first gaming tournaments had taken place. Decades prior, the earliest large-scale gaming tournament was hosted by Atari in 1980 for the game Space Invaders . While still primitive by today’s standards, games such as Space Invaders inspired fierce competition and effectively laid the foundation for what would grow into the booming industry that we see today (Edwards, 2013).
Date Created
2020-05
Contributors
- Collins, Neil Andrew (Author)
- Mendez, Jose (Thesis director)
- Foster, William (Thesis director)
- Pierce, John (Committee member)
- Department of Economics (Contributor)
- WPC Graduate Programs (Contributor)
- Department of Information Systems (Contributor)
- Barrett, The Honors College (Contributor)
Resource Type
Extent
48 pages
Language
eng
Copyright Statement
In Copyright
Primary Member of
Peer-reviewed
No
Open Access
No
Series
Academic Year 2019-2020
Handle
https://hdl.handle.net/2286/R.I.56704
Level of coding
minimal
Cataloging Standards
System Created
- 2020-05-01 12:00:31
System Modified
- 2022-05-02 01:12:49
- 2 years 6 months ago
Additional Formats